Post by makdee on Oct 8, 2006 17:47:56 GMT -5
Name: Thress Mia Tatch Thress Diaam
Age: 62 years old
Gender: Male
Height: 191cm 6ft.3in.
Weight:247lb 112kg
Appearance: Tatch usually wears a old, white cloak. Time has dirtied the thick material, giving it a more gray appearance, and small holes can be seen from place to place. Old stains of blood can be seen midway down the left side of the cloak. Inside the cloak he keeps an assortment of items. He has pockets and bags for food, currency, various powders, and a few mementos. If you were to remove the cloak you would see an athletic red haired man of 21 wearing dark clothing that covers his arms and legs and worn, faded black boots. Upon closer inspection you would notice two small humps near his shoulder blades. Stubs of appendages that have long since been removed. You may also notice something wrong with his charcoal brown eyes, although exactly what would escape most people. Some would say they seem to glow or sparkle slightly, like the embers in a dying fire. Strapped around his waist is a belt. On this belt, lie several small weapons: two daggers and a pouch. The pouch is located a hands width behind the left dagger and the ends of several bo shuriken poke out of the opening. Some appear to have been made by skilled hands, and are marked with a circular emblem near the center. However, the majority appeared as if they were crudely fashioned in a campfire. The left dagger is curved to a point. The outside curve is serrated and extremely sharp. The longer, right dagger is also curved to a point, and, for some reason, only the inside of the curve is sharpened slightly making it difficult to cut with. A cone-like rod, a little longer then his forearm, is strapped to his back. It looks similar to polished aluminum. Under his shirt, a few patches of scale-like skin can be found around his shoulder blades, below the pectorals, and several other places. He has a few scars of wounds past, but those are hardly noticeable compared to the patterned brands on his arms. They spiral from the top of his shoulder to the palms of his hands. Various undecipherable symbols litter the pattern, but one stands out. A similar emblem to that on the bo shuriken is scattered throughout. It is a little larger than the surrounding symbols, and the only difference between it and the emblem on the bo shurikens are the triangles overlapping it.
Race: Dragoon
Area:
Main/Favored Weapon: Favored-Daggers
Others commonly used-bo shuriken, Dragoon whip
Note: Because of his father's status (see background), Tatch has been trained in a wealth of other forms of combat.
Element: Fire
Fighting Type: "Magic" infused melee and projectiles (example. The Dragoon whip is a ridge rod when not added, as the "magic" heats it up it lengthens and becomes more flexible. The hotter it gets the longer and more flexible it gets, however if it gets too hot it could damage or destroys the weapon, example2. By heating up a weapon it makes it extremely difficult and possibly damaging to an opponent to try and pick up the weapon if Tatch were disarmed. example3. heated up projectiles can be used to cauterize the wound they inflict.) Dragoon martial arts - Thress style
Strengths:As compared to average human of same build: 120% strength, 135% reflex, the ability to endure higher temperatures of heat, trained in stealth, and the manipulation of heat and limited control of fire (example of manipulation. Can increase the temperature around his body or of his body, the limits of these are unknown, however after a certain point the temperature becomes too much and can cause heatstroke. He can also channel heat into objects he has direct skin contact. He, also, has the abilities to intensify, or weaken a flame, encouraging it to spread or die out.)
Weaknesses: As compared to average human of same build: Weaker elbow joints, inability to endure colder temperatures, can no longer fly, untrusting, takes about half the time to starve as a human, using magic causes him to fatigue faster.
Background:
Tatch grew up in the Dragoon village of Diaam. Diaam was surrounded by a thick forest next to a large mountain. His father was head of the villages chief fighting schools. Although his father was the instructor of a fighting school he was a strong advocate of the Dragoons former belief of peace. He believed that attacking out of anger, or hate would only lead to more anger; more hate. He believed that fighting should only be used for defense when all other options had failed.
Tatch was a hunter for his family, and one of his fathers more promising students. It was during one of these hunting trips that found an injured human traveler. Instead of killing her, like the leaders of the tribe would want, he hid her inside a nearby cave he often used as shelter when it rained during a hunting trip.
Over the course of a few weeks he attempted to nurse her back to health. Unfortunately, the the Village Guards found out about the human. Tatch attempted to stall in hopes that the human would hear and try to escape. Indeed, the human had heard, but instead of escaping, as Tatch had hoped, she came to investigate the noise. The human died shortly afterwards, bleeding on the ground with an arrow lodged in her throat. Out of anger, Tatch struck the archer who shot the human. He was lucky, or perhaps unlucky that he did not kill the archer.
When they returned he received the mark of shame. A brand on the arms reserved only for criminals. It took a week for them to pass sentencing. He would have died for helping a human and striking a fellow Dragoon for its defense. His father's pleas for his son, saying how his son had just followed the teachings of their grandparents, and that the human did not survive and no Dragoon was killed served to nothing more then stall the sentencing until the counsel was more leveled headed and could make a proper sentencing. The counsel realized that for his treason Tatch did not deserve the leniency of death; he deserved something worse. For protecting a human he should become like a human. The cut off his wings and exiled him from the village. He had but till sunrise the next day to leave.
His parents and a few of his siblings helped the bleeding Tatch out of town and treated his wounds. Before they left him, his mother gave him her pendant, his older brother gave him a whip he made, his oldest sister gave him some bo shuriken, and his father gave him his daggers.
Age: 62 years old
Gender: Male
Height: 191cm 6ft.3in.
Weight:247lb 112kg
Appearance: Tatch usually wears a old, white cloak. Time has dirtied the thick material, giving it a more gray appearance, and small holes can be seen from place to place. Old stains of blood can be seen midway down the left side of the cloak. Inside the cloak he keeps an assortment of items. He has pockets and bags for food, currency, various powders, and a few mementos. If you were to remove the cloak you would see an athletic red haired man of 21 wearing dark clothing that covers his arms and legs and worn, faded black boots. Upon closer inspection you would notice two small humps near his shoulder blades. Stubs of appendages that have long since been removed. You may also notice something wrong with his charcoal brown eyes, although exactly what would escape most people. Some would say they seem to glow or sparkle slightly, like the embers in a dying fire. Strapped around his waist is a belt. On this belt, lie several small weapons: two daggers and a pouch. The pouch is located a hands width behind the left dagger and the ends of several bo shuriken poke out of the opening. Some appear to have been made by skilled hands, and are marked with a circular emblem near the center. However, the majority appeared as if they were crudely fashioned in a campfire. The left dagger is curved to a point. The outside curve is serrated and extremely sharp. The longer, right dagger is also curved to a point, and, for some reason, only the inside of the curve is sharpened slightly making it difficult to cut with. A cone-like rod, a little longer then his forearm, is strapped to his back. It looks similar to polished aluminum. Under his shirt, a few patches of scale-like skin can be found around his shoulder blades, below the pectorals, and several other places. He has a few scars of wounds past, but those are hardly noticeable compared to the patterned brands on his arms. They spiral from the top of his shoulder to the palms of his hands. Various undecipherable symbols litter the pattern, but one stands out. A similar emblem to that on the bo shuriken is scattered throughout. It is a little larger than the surrounding symbols, and the only difference between it and the emblem on the bo shurikens are the triangles overlapping it.
Race: Dragoon
Area:
Main/Favored Weapon: Favored-Daggers
Others commonly used-bo shuriken, Dragoon whip
Note: Because of his father's status (see background), Tatch has been trained in a wealth of other forms of combat.
Element: Fire
Fighting Type: "Magic" infused melee and projectiles (example. The Dragoon whip is a ridge rod when not added, as the "magic" heats it up it lengthens and becomes more flexible. The hotter it gets the longer and more flexible it gets, however if it gets too hot it could damage or destroys the weapon, example2. By heating up a weapon it makes it extremely difficult and possibly damaging to an opponent to try and pick up the weapon if Tatch were disarmed. example3. heated up projectiles can be used to cauterize the wound they inflict.) Dragoon martial arts - Thress style
Strengths:As compared to average human of same build: 120% strength, 135% reflex, the ability to endure higher temperatures of heat, trained in stealth, and the manipulation of heat and limited control of fire (example of manipulation. Can increase the temperature around his body or of his body, the limits of these are unknown, however after a certain point the temperature becomes too much and can cause heatstroke. He can also channel heat into objects he has direct skin contact. He, also, has the abilities to intensify, or weaken a flame, encouraging it to spread or die out.)
Weaknesses: As compared to average human of same build: Weaker elbow joints, inability to endure colder temperatures, can no longer fly, untrusting, takes about half the time to starve as a human, using magic causes him to fatigue faster.
Background:
Tatch grew up in the Dragoon village of Diaam. Diaam was surrounded by a thick forest next to a large mountain. His father was head of the villages chief fighting schools. Although his father was the instructor of a fighting school he was a strong advocate of the Dragoons former belief of peace. He believed that attacking out of anger, or hate would only lead to more anger; more hate. He believed that fighting should only be used for defense when all other options had failed.
Tatch was a hunter for his family, and one of his fathers more promising students. It was during one of these hunting trips that found an injured human traveler. Instead of killing her, like the leaders of the tribe would want, he hid her inside a nearby cave he often used as shelter when it rained during a hunting trip.
Over the course of a few weeks he attempted to nurse her back to health. Unfortunately, the the Village Guards found out about the human. Tatch attempted to stall in hopes that the human would hear and try to escape. Indeed, the human had heard, but instead of escaping, as Tatch had hoped, she came to investigate the noise. The human died shortly afterwards, bleeding on the ground with an arrow lodged in her throat. Out of anger, Tatch struck the archer who shot the human. He was lucky, or perhaps unlucky that he did not kill the archer.
When they returned he received the mark of shame. A brand on the arms reserved only for criminals. It took a week for them to pass sentencing. He would have died for helping a human and striking a fellow Dragoon for its defense. His father's pleas for his son, saying how his son had just followed the teachings of their grandparents, and that the human did not survive and no Dragoon was killed served to nothing more then stall the sentencing until the counsel was more leveled headed and could make a proper sentencing. The counsel realized that for his treason Tatch did not deserve the leniency of death; he deserved something worse. For protecting a human he should become like a human. The cut off his wings and exiled him from the village. He had but till sunrise the next day to leave.
His parents and a few of his siblings helped the bleeding Tatch out of town and treated his wounds. Before they left him, his mother gave him her pendant, his older brother gave him a whip he made, his oldest sister gave him some bo shuriken, and his father gave him his daggers.